Every year I keep a list of the books I’ve read and then add the list to the Books Read List page of this blog. If you look at the Books Read in 2018 list and compare it to the last couple of years, you might think that 2018 was a poor year for reading.
Well, I would counter, it wasn’t as bad as 2013 or 2015. Even so, I would admit that I feel a little bit of disappointment in seeing that 2018’s count is twenty books fewer than 2017’s.
But then I would remember that 2018 could also be described as the Year of the Podcast and the Year of the Non-Traditional Narrative: in 2018 I began listening to and watching actual-play D&D campaigns podcasts and web series, Eberron Renewed and Critical Role.
For the past few years I have chosen a book series to binge-listen to during my long commutes for my summer teaching job. Instead of choosing a book series in 2018, I chose to listen to my friend’s D&D podcast Eberron Renewed. Some 90 episodes later (each weekly episode running between an hour and an hour and a half), I estimate that the amount of time I’ve spent listening to this podcast is the equivalent to about a dozen audiobooks. Eberron Renewed is just a very long narrative being “written” collaboratively and in improv.
And if I had been reading instead of watching Critical Role? Well, that’s another very long narrative being told in real time that also amounts to about 15 books in terms of hours. (Though I could just as well have been watching other TV shows to be honest, which I haven’t had the time for.)
Then there are the BBC and PRI news and linguistic A Way With Words podcasts I listen to at work, when I could be listening to audiobooks.
So it’s not that I’m not getting healthy doses of narrative, fiction, news, ideas: I am. I’m getting them from not only reading and listening to audiobooks, but also from unexpected, non-traditional narrative sources by following along other players’ D&D campaigns. Getting my entertainment from these sources and from playing RPGs myself with my friends has had me thinking about role-playing games as narrative sources, as sources or modes of entertainment: a form of oral narrative, community narrative, an exchange between those who create entertainment and those who are entertained by it and the nexus of when those groups happen to be the same people gathered around a table with character sheets and dice.
I’ll be exploring some of the ideas that have sprung up in my musings about RPGs as non-traditional narrative sources in an upcoming blog series.
Do you keep track of what you read? From what sources do you get your doses of fiction?