Edda of Greenfield’s companions all fell mysteriously ill, leaving her unable to return Greenfield’s trade wagon to the village. In a gesture of goodwill, King Bard commissioned one of his newly-made kingsmen, Barra the Bardling, to accompany her from Dale and keep the goods safe. This Barra and her companions did, though there was some distrust between Edda and members of that company.
As they approached Greenfield, Edda knew something was amiss when she saw the crowd of villagers inside the town gates. A farmer claimed that he had been threatened by a giant while out “looking for lost goats.” The company of adventurers volunteered to investigate the farmer’s claim and Edda went with them as the village’s representative. They found the giant, clarified the terms of his demand for tribute, and returned with grave news for the villagers. The giant could not be swayed: they either had to pay tribute, or fight the giant. The villagers chose to take refuge in the town’s keep, leaving the adventurers, Edda, and one constable to defend the village from the angry giant. Some of the company had misgivings about preparing to fight the giant. He had been rather reasonable and he hadn’t actually harmed anyone — yet. But the decision had been made: they must fight the giant or, as cowards, leave their friends to fight him alone.
It was a long and arduous battle. Three of the company took up positions on the village wall with their bows and arrows; the others waited for the giant outside the walls. Eventually it was the constable’s arrow that finally brought down that fell giant. The company caught their breath and, seeing how Edda had not fled with the rest of the village but had fought bravely, was welcomed as a comrade.
While the villagers rejoiced in their rescue, Edda traded glances with her new comrade-at-arms Hild. The giant had said that his family was following behind him. What will they do when the giants find their kinsman slain?
Photo: The One Ring, a role-playing game set in Middle Earth.